So here's the next work dump. There's not loads here but there's more to come I swear! But basically I did a character profile, then some silhouettes and a quick idea for his body, then I went ahead and turned that into a turnaround, I also did a quick pose sheet to figure out how he's going to move. There should probably have been more stages of development but honestly I quite like it as it is. I can always change it later on and do a new turnaround if need be. We won't be modeling the characters for a while after all.
Bish bash bosh.
The exploration on Deigo's limbs are looking GREAT!! I like how you've detached the arm and leg to show how it connects to the body overall.
ReplyDeleteHe has a very nice manly jaw.
ReplyDeleteReally liking the study in how the joints move etc for the puppet. That's gonna look really interesting in motion.
ReplyDeleteThis is aesthetically appealing and also looks very efficient in terms of having to deal with this in the actual modelling and animation phase!
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